General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
→
D
DDK - Delphi Development KitValentin Baron
ValentinBaron.DDKv2.3.0
CLI for managing Delphi projects, compilers, and compilations
→
Reko decompilerjklSoft
uxmal.rekov0.12.1.0
Reko is a binary decompiler.
→
I
ILensTadis
Tadis.ILensv6
MCP server for inspecting compiled .NET assemblies.
→
DuckStationStenzek
Stenzek.DuckStationv0.1.10975
Fast PlayStation 1 emulator for x86-64/AArch64.
→
SoplangSoplang Software Foundation
Soplang.Soplangv0.1.0
Somali-first programming language with native Somali syntax and dual typing.
→
jadxSkylot
Skylot.jadxv1.5.5
Command line and GUI tools for producing Java source code from Android Dex and Apk files
→
R
RosBEAhmed Arif
ReactOS.RosBEv20260424
RosBE bootstrapper and toolchain manager for ReactOS
→
ObjeckRandy Hollines
RandyHollines.Objeckv2024.4.1
Objeck is a 64-bit object-oriented and functional programming language designed to be fast, intuitive, and lightweight.
→
P
PrSM LanguagePrSM Contributors
PrSM.PrSMv3.0.0
Unity-first scripting language that compiles to C#
→
P
PerryPerryTS
PerryTS.Perryv0.5.1167
Native TypeScript compiler that compiles TypeScript to native executables
→
K
KernRiftPantelis Christou
Pantelis23.KernRiftvv2.8.26
Self-hosted bare-metal systems programming language and compiler
→
oxlintVoidZero Inc. & Contributors
oxc-project.oxlintv1.70.0
oxlint is a blazing-fast JavaScript and TypeScript linter that is 50–100× faster than ESLint. It is designed to catch erroneous or useless code without requiring any configurations by default.
→
C
ChampollionOrvid
Orvid.Champollionv1.3.2
A decompiler for the Papyrus script language used in Skyrim, Fallout 4, Fallout 76, and Starfield. It aims to produce a Papyrus Script file (.psc) from a .pex binary file. The decompiled script should recompile to a functionally equivalent PEX binary.
→
O
OpenModelicaOpen Source Modelica Consortium (OSMC) and Linköping University (LiU).
OpenModelica.OpenModelica.Officialv1.26.3
OpenModelica is an open-source Modelica-based modeling and simulation environment intended for industrial and academic usage.
→
GM8DecompilerOpenGMK
OpenGMK.GM8Decompilerv2.2.0
A decompiler for GameMaker 8.x executables
→
JD-GUI DuoNicolas Baumann
Nbauma109.JDGUIDuov2.0.112
A 2-in-1 Java decompiler based on JD-Core v0 and v1
A mapping layer, which implements the OpenCL 1.2 API on top of D3D12. It also implements the OpenCL ICD extension, and can therefore be loaded by the existing ICD loader.
→
D
DirectX Shader CompilerMicrosoft
Microsoft.DirectX.ShaderCompilerv1.9.2602
The project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation.
Installs a number of runtime libraries from the legacy DirectX SDK for some games that use D3DX9, D3DX10, D3DX11, XAudio 2.7, XInput 1.3, XACT, and/or Managed DirectX 1.1.
→
A
AssetRipper CLIMay
MeikoMei16.AssetRipperCLIv0.1.0
CLI tool for extracting Unity game assets — CG, audio, characters, backgrounds. Profile-based export. Built on AssetRipper.
→
L
LLVM MinGW (UCRT runtime)Martin Storsjö
MartinStorsjo.LLVM-MinGW.UCRTv22.1.7-20260602
An LLVM/Clang/LLD based mingw-w64 toolchain, with UCRT runtime library
→
L
LLVM MinGW (MSVCRT runtime)Martin Storsjö
MartinStorsjo.LLVM-MinGW.MSVCRTv22.1.7-20260602
An LLVM/Clang/LLD based mingw-w64 toolchain, with MSVCRT runtime library