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The Vulkan SDK provides Vulkan application developers with essential tools to accelerate the development process.
$ winget install --id KhronosGroup.VulkanSDK --exact --version 1.4.350.0Run in Command Prompt, PowerShell, or Windows Terminal. Prompts for any agreements.
Vulkan SDK uses EXE. The silent install switches are install --accept-licenses --default-answer --confirm-command.
vulkansdk-windows-X64-1.4.350.0.exe install --accept-licenses --default-answer --confirm-command
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The Khronos Vulkan API is an explicit, low-overhead, cross-platform graphics and compute API. Vulkan provides applications with control over the system execution and the system memory to maximize application efficiency on a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
The Vulkan SDK enables Vulkan developers to develop Vulkan applications. It includes:
- Vulkan API usage validation thanks to the Khronos Validation layer.
- Vulkan Layers configuration thanks to Vulkan Configurator.
- SPIR-V Shader compilation, optimization and validation tools such as slang, DXC, SPIRV Reflect, and SPIRV-cross. See the SPIR-V Toolchain document for a complete list of the tools included.
- Vulkan API capture and replay for Vulkan debugging thanks to GFXReconstruct.
- Vulkan Capabilities Viewer. The new and perfered way to identify your devices capabilities, and contribute to an open source database of GPU capabilities.
- Third-party libraries and tools such as GLM, SDL, Volk, and VMA.
Copy a command tailored to that specific architecture, type, and scope - useful when winget would otherwise pick a different default.
No known CVEs for Vulkan SDK.
Coverage is best-effort and depends on a winget package mapping to an NVD CPE entry. Absence here is not a guarantee of safety.
More from LunarG Inc. or browse vulkan-api.